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ItemSkins

Commands & Permissions

Information

[] = Optional
<> = Required

CommandDescriptionPermission
/itemskins or /skinsOpen the skin selector as a playerNone
/itemskins reloadReload configuration and skinsitemskins.admin
/itemskins physical <player> <material> <skin> [amount]Give physical skins to an online playeritemskins.admin
/itemskins preview <player> <material> <skin>Show a skin preview to an online player; requires PacketEventsitemskins.admin
/itemskins remover <player> [amount]Give skin removers to an online playeritemskins.admin

The default amount is 1. Always specify the player when giving a remover.

Default aliases are /itemskin, /is, /iskins, /skin, and /skins. Change them under commands-aliases.itemskins in config.yml, then restart the server.

Skin permissions

Each skin has its own permission in its YAML file. For example, the bundled Dark Saber uses itemskins.sword.darksaber. Players need that permission to apply it from the menu. itemskins.admin grants admin commands; grant skin permissions separately.

Physical skins also require the skin permission by default. You can change this in Configuration.

itemskins.notifyupdate lets players receive update notifications when joining. Operators are also notified.

Finding the skin ID

Use command tab completion to select a material and skin. The material is the target item's Bukkit material, such as netherite_sword, rather than a group name like swords.

Skin IDs include the containing folder and filename:

File inside skins/Skin ID
darksaber.yml_darksaber
darkmagic/darkmagic_sword.ymldarkmagic_darkmagic_sword
itemmodel_example/ruby_sword.ymlitemmodel_example_ruby_sword
/itemskins physical Steve netherite_sword _darksaber 1
/itemskins preview Steve netherite_sword _darksaber
/itemskins remover Steve 1
Keep skin filenames and folders stable after giving skins to players. Existing skin items refer to these IDs. For nested folders, only the immediate containing folder is used, so keep IDs unique.
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